Adjust Brightness from UMG

Am looking to allow the player to adjust the game brightness from the main menu but I did not figure out how can I make it :slight_smile: anyone can help me here, please?

This is how I would do it

Have my widget cast to my character BP where it fires a custom event to change a setting in a post process volume that I have stacked inside the Character Blueprint. Not sure if its the most efficient way of doing things, I’m still learning also.

EDIT: You would still need to play around with the brightness variable (clamp it, multiply or add to it) because in my example the slider set to max will give you the default brightness.

this was very helpful :slight_smile: thank you