I’ll get right to the point:
I want this (any) bitmap (png file) to fit onto the 3D-model. No problem in Solidworks, but after I export to FBX and then import in UE4, the texture is gone and when I apply the bitmap to a material in UE4 and put that on the model, it looks like in the last picture.
The bitmap has to be moved, scaled and rotated on the 3D-model - but I have absolutely no clue how to do this in UE4 and didn’t find any info on that topic.
You are my last hope - lil’ help please!