ADFXSound - Audio Event Conductor

The Audio Event Conductor is an Unreal Engine Plugin built in C++. Enabling a "wwise" inspired workflow by Conducting Built-in UE Audio with a familiar Tree view and Inline Editor workflow. Easily manipulate Attenuations, Sound Cues, Sound Classes and Sound Concurrency Settings.

Quick start: Import Selected Folder or Selected Sound Cues to generate Tree View.

Familiar Tree view Property Inheritance of Events,

Apply Sound Classes automatically wired

Easy editing of all Sound Cues, Attenuations and Concurrency settings.

Highlights:

  • Treeview and Inline Editors

  • Attenuation Profile Graph Editor

  • 4 New Sound Nodes: Randomizer, Looper, Crossfader, and Filterizer

  • Attenuation Debug Actors

  • Parent/Child setting inheritance

  • Randomizer and Looper Plugins automatically populate variations from name + numbering scheme

  • Crossfader Presets

  • Filterizer Presets

  • Conversion of Attenuation Profile to/from Sound Attenuation

  • Configurable Inline Display View

  • Edit Sound Class Volume and Pitch settings Inline (or Vica Versa)

  • Sound Class, and Attenuation Folders Auto Generated

  • Inject Settings into Sound Cues

  • Inline Attenuation Stale Indicator - Keep in Sync

Documentation: https://github.com/ADFXSound/AudioEventConductor/blob/main/README.md

Join the Discord: https://discord.gg/r3xdWnNP