The Audio Event Conductor is an Unreal Engine Plugin built in C++. Enabling a "wwise" inspired workflow by Conducting Built-in UE Audio with a familiar Tree view and Inline Editor workflow. Easily manipulate Attenuations, Sound Cues, Sound Classes and Sound Concurrency Settings.
Quick start: Import Selected Folder or Selected Sound Cues to generate Tree View.
Familiar Tree view Property Inheritance of Events,
Apply Sound Classes automatically wired
Easy editing of all Sound Cues, Attenuations and Concurrency settings.
Highlights:
Treeview and Inline Editors
Attenuation Profile Graph Editor
4 New Sound Nodes: Randomizer, Looper, Crossfader, and Filterizer
Attenuation Debug Actors
Parent/Child setting inheritance
Randomizer and Looper Plugins automatically populate variations from name + numbering scheme
Crossfader Presets
Filterizer Presets
Conversion of Attenuation Profile to/from Sound Attenuation
Configurable Inline Display View
Edit Sound Class Volume and Pitch settings Inline (or Vica Versa)
Sound Class, and Attenuation Folders Auto Generated
Inject Settings into Sound Cues
Inline Attenuation Stale Indicator - Keep in Sync
Documentation: https://github.com/ADFXSound/AudioEventConductor/blob/main/README.md
Join the Discord: https://discord.gg/r3xdWnNP