Hello,
I’ve made my own character class and functions and so far everything is working fine except for one issue I can’t seem to resolve.
When the character goes prone there is no way to rotate the capsule or even change the dimensions to properly cover the player, only the torso is covered
Things I have tried:
Using a box component instead of a capsule: This worked fine until stairs sent the player flying. [x]
Attaching sphere collisions to the player sockets: Only the root is swept so no collisions were detected. [x]
Using another capsule component separate from the root: Only the root is swept so no collisions were detected. [x]
Attempting to rotate the capsules roll -90 degrees: Works but then launches the player out of the map. [x]
There has to be a way to have the player go prone with adequate collisions, it just wouldn’t make sense for an engine as powerful as Unreal to not have a simple solution to this.