AddYawInput in CharacterController's Tick

This one gave me some trouble before I figured it out… It’s not possible. Doing AddControllerYawInput in my Character works just fine though so I imagine it has something to do with the execution order. Anyone able to shed some light on this?

I just came across this issue in my own project. I ended up overriding PlayerController:PlayerTick and handling my input before calling Super::PlayerTick.