Hi,
Im trying to rotate my static mesh component in relative space using “AddRelativeRotation” but the Pitch is rotationg but in a strange way , is this a bug?
Thanks
Hi,
Im trying to rotate my static mesh component in relative space using “AddRelativeRotation” but the Pitch is rotationg but in a strange way , is this a bug?
Thanks
Wow ! that was fast , it works perfectly . Thanks!
Try to use “AddLocalRotation”