I am using GEngine->AddOnScreenDebugMessage() a lot to print out messages for info and debugging.
I love how it prints stright to the game screen and I don’t have to open consoles or anything.
But now when I am starting to look into networking it is getting very confusing.
It seems like everything is printed out for both client and server instances of the game. Something happening in the client is also printed in the server game window, and vice versa.
Is there a way to change this behaviour? Or another command/function to use instead?