Hi GameChanger23](https://forums.unrealengine.com/member.php?26024-GameChanger23) , Thanks for you suggestion, I will study but really I don’t know if will work … first, with Make Human you can export the character with different skeletons , and some have more bones, some less …also on nightly builds there is a skeleton UE4 compatible (I must take a closer look). In other hands I think the best workflow in case you want to use the “default” animations is start by skin you character to the hero rig skeleton event if you want add some more bones to that skeleton.
But yea I will think about, some ideas come to my mind like recognize if is human skeleton and if it is rename the needed bones, I don’t know, for made the tool more generic and usable in more cases ( no idea is something like that will work). Also come to my mind the name of the tool in case some day exist “HeroTize”
Greetings!