AddMovementInput not working on 4.11 p7

Hi,

I moved my project from 4.10 (all working fine) to 4.11 and my character stoped moving (AddMovementInput not working)

Is this a bug or i need to do some changes in blueprint?

Hello carf,

I have a couple of questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in clean project?
  2. If so, could you provide detailed list of steps to reproduce this issue in clean project?

Hello Rudy,
No, i can’t reproduce. it works on clean projects.

Would it be possible for you to provide the project that is having this issue so that I could take a closer look? You could do this by zipping down you project and providing it via drop box or google drive.

Hi Rudy,
Thank you for your willingness to help me.

I found the issue. The Character Movement Component has an option (Auto Activate) in Details panel - Activation

I had this option disabled, so in 4.11 my character isn’t activated.
Looks like in 4.10 this option is ignored.

I am happy that you have resolved your issue. I will be marking your last comment as an answer. If this issue returns please feel free to reopen this issue with any additional information that you may have.

Make it a great day