AddLocalRotation to a character

I found something :

So after some tests, I put a skeletal mesh into the CapsuleComponent like this :


And in fact it’s working, with one problem :
Work.png
The component turn like I want, but camera still fix on Yaw axis.

If I uncheck “Use Pawn Control Rotation” of “FirstPersonCamera” :
Turn.png

Yaw axis is ok, but Pitch still fix at this turn. I don’t understand why…