Hi all,
I tried to add local rotation to my character. So I put my code this way (into BindAxis function) :
AddActorLocalRotation(FRotator(0, Rate, 0));
or
RootComponent->AddRelativeRotation(FRotator(0, Rate, 0));
But nothing worked.
Do you have a solution to add local or relative rotation to the character ?
Thanks
Dams