AddLocalRotation to a character

Hi,

I did your test, but nothing change. Check or uncheck override CheckBox gived the same result.

The values displayed into the screen are correct and depends mouse orientation.

For Yaw and Pitch axis, when I create new project see its proposal :
MouseInput.png
MouseXY.png

So When I move the mouse with Left/Right movement, the “Turn” axis mapping is called and controller Yaw value change.

Is it not what you have ?