I just posted a thread in the feedback section because I’m fairly sure there is no built in solution to this, but I figured i’d still pick your brains about that particular issue, in case anyone has a clever idea or workaround that I may have missed.
Basically there is currently no way to clamp morph target values, resulting in values shooting over 1.0 in certain additive animation setups.
How would you guys handle that kind of stuff ? I can think of some workarounds (baking the blinks in the squint anim…) but none seem very elegant or versatile/modular enough…
Thanks in advance for your input!