Additive animations makes skeletal mesh disappear

Hello!

I want to setup a simple aim offset for my character (MetaHuman) but as soon as i pluck the blendspace asset into the pose output of the animation blueprint the mesh disappears. This even happens when i pluck a single additive animation sequence in the pose output but it doesnt happen with non-additive animations.

When i open the blendspace asset itself everything is fine.

Any idea how i can fix this?

Thanks!

i use UE 5.2 btw




All 9 animations have these settings

How did you solve it? I also encountered the same problem.