Hello!
I want to setup a simple aim offset for my character (MetaHuman) but as soon as i pluck the blendspace asset into the pose output of the animation blueprint the mesh disappears. This even happens when i pluck a single additive animation sequence in the pose output but it doesnt happen with non-additive animations.
When i open the blendspace asset itself everything is fine.
Any idea how i can fix this?
Thanks!
i use UE 5.2 btw