Additive animation with root motion doesn`t work in 4.14

I can`t get root motion from additive animation in 4.14. It works in 4.12

Here are steps to repro:

-make idle animation

-make root motion animation

-create character

-create anim blueprint (make root motion from everything)

-compose idle with additive animation (with root motion)

-PIE and check:

in 4.12 - character moves

in 4.14 - character doesn`t

Is there any other setup in 4.14 how to use additive animation with root motion ?

It hinders my project from upgrading

Thanks

Hey Dreedoo,

What are your Additive settings for the animation sequence?

Hey

I have tried all configurations: meshspace, ref pose etc in 4.14

In 4.12 I have used ref pose for root motion lock and mesh space for AdditiveAnimationType and selected animation 0 frame (from idle animation). And root motion from additive animation is moving character.

In 4.14 it won`t.

Thanks

Hey Dreedoo,

Thanks for bringing this to our attention. I’ve entered UE-40232. You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Hey Dreedoo,

This was marked as high priority and was fixed pretty quickly. It is only fixed in 4.15 though. You can find the commit here if you’d like to integrate the fix into your 4.14 build: https://github.com/EpicGames/UnrealEngine/commit/548fc3e7ecd20602175d6c824d25d20326db7890

thanx for fix