Additive animation transform tracks dont apply in game.

Hey,

Has anyone else ever had this problem? I’m trying to apply additive animation tracks to my skeleton. They work fine in the editor, but ONLY rotation and scale work in the game, the location is as it originally was. Using 4.21.

Thanks for your help

(For Reference: https://answers.unrealengine.com/questions/748121/location-not-applied-on-addive-animation-layer-tra.html)

Same. I have a dodge animation with root motion enable and I want to change the root location, so it goes farther away. But when in a state inside a state machine it doesn’t work.