Hello,
I’m having a slight issue using additive animations for the ironsights in my project. Considering that I have used this method before and the logic has been sound I am confused as to why it is causing the issues that it is. I have four additive animations for the Iron Sights for four different guns, and one base pose for another gun.
However, when I apply this as an additive in my anim blueprint it causes the animation to be completely skewed and I’m not sure how to fix this.
I have even tried redoing it with non-additive animations and it still causes an issue with the hand placement.
I have attached some screenshots.
Any help is appreciated.
Thank you,