Additive Animation Issue

Hello,

I’m having a slight issue using additive animations for the ironsights in my project. Considering that I have used this method before and the logic has been sound I am confused as to why it is causing the issues that it is. I have four additive animations for the Iron Sights for four different guns, and one base pose for another gun.

However, when I apply this as an additive in my anim blueprint it causes the animation to be completely skewed and I’m not sure how to fix this.

I have even tried redoing it with non-additive animations and it still causes an issue with the hand placement.

I have attached some screenshots.

Any help is appreciated.

Thank you,



AnimBP_un

I think you’ll have to reorient the socket in your hand to clear the direction of the muzzle. Rotate the socket orientation on the skeleton.