Additional Tracks not working inside blendspace

I created a duplicate animation and I am trying to move the upperarm_l bone forward. I keyed and applied the new track. When I use the new animation in a blendspace the animation appears without the track. Followed the steps as described at Editing Animation Layers | Unreal Engine Documentation

It appears that additional tracks are not included when using blendshapes.

Hi Burnz,

I’m having trouble reproducing this. Keys seem to be working in blendspaces for me.

Could you send me your project? You can upload it to a filesharing service and PM me the link. You can also migrate your assets to a blank project if there’s anything you wouldn’t like to share.

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Hi Burnz,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

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