I’d like to know… what are the possibilities that the ability to create new material shaders, global shaders and compute shaders through the plugin creation wizard could be added in the future? If plugins aren’t a good approach for this, can you think of any user-friendly, in-editor way of doing this?
Arnage’s Toon Shader ( https://forums.unrealengine.com/showthread.php?70150-Toon-shading-model&highlight=toon ) has recently been featured in one of Epic’s twitch streams and it has gathered a lot of attention since then. The problem is that we have to download a branch of the engine to use it and this is incredibly inconvenient. Even having this toon shader officially integrated into the engine wouldn’t solve the problem because what we really need is the freedom to create any shader for any situation that we could encounter.