So I was just curious about something with regards to “Game Mode” blueprints. I see that they’re are options to select scene presets using game modes (e.g., default pawns, spectators, HUD’s etc.), but I was wondering about the state of the player controller option?
There seems to be no “None” option for “Player Controller Class” like there is with the default pawn, and ultimately I want to know if it is required by a “Game Mode” blueprint to spawn a player controller by default?
Reason being, I have a local multiplayer system setup in my project and no matter how many players I choose to spawn into the scene, they’re accompanied by one additional player controller that’s hanging about and doing nothing (from what I can tell).
Any chance anyone knows what this controller is doing / is there for, or is it just being pesky?
Here’s a visual to show you what I mean: