So, after playing with Audio for a while now and noticing how limited Sound Cues are, I was wondering when MetaSounds were going to be added.
MetaSounds add incredible functionality to audio, with a better node-based system that makes procedural audio incredibly powerful.
Can we expect them anytime soon?
Will we be able to drag them into the world as audio sources instead of having to use an Audio Player Device?
Hi @Rynex_FNC. We are looking into how to add MetaSounds to UEFN. It’s a priority on our team and will be preferred over using Sound Cues due to its limitations.
Can you elaborate on why dragging MetaSounds directly into the world would be preferred? Is the it extra clicks required to wrap it into an Audio Player Device? Ambient sound actors are pretty limited when dropped directly into the world compared with when it’s wrapped in Audio Player Devices ( where they get additional functionality ).
There is no timeline at the moment for when MetaSounds will make it into UEFN.
Regarding this question, I was asking more in a curious way, since Sound Cues need to be played through Audio Player Devices, it’s not a huge deal if we need the Audio Player but when doing any sort of forever looping audio that needs no functionality, I and many others would definitely prefer not using the Audio Player, it’s just an extra step that’s quite unnecessary if we don’t need any functionality.
Thanks for the quick response :). We absolutely understand that removing extra steps where not needed would be helpful. Will definitely take that into account for work in this space.