Adding XBox/PS5 platform code to EGL version of Unreal

I’m an approved developer for Xbox and PS5 and I have the platform source for Xbox/PS5 for UE 5.5.2. I’m trying to get away from pulling the UE 5.5.2 source and instead use the Epic Games Launcher version of UE, but it doesn’t seem you can’t just drop the Xbox/PS5 platform folders into the UE_5.5/Engine/Platforms/ directory or UE crashes on launch with an “IsValid(Platform)” assertion.

So, does anyone know if there’s a way to accomplish what I’m trying to do, or do I have to use the UE 5.5 source version and run GenerateProjectFiles.bat to get the Platforms to work (I already have this way of doing it working)?

Nope, you should build from source (and more than likely will need to tweak the PS5 code). You can however package the editor for your artists/other folks who don’t want to work from source.

So all console developers have to build the editor from source? Sorry for my lack of Unreal knowledge, but can you please elaborate on packaging the editor for those who don’t want to work from source? How does that work for console apps if the only way to package apps for consoles is by building the editor from the UE source code?