I’m an approved developer for Xbox and PS5 and I have the platform source for Xbox/PS5 for UE 5.5.2. I’m trying to get away from pulling the UE 5.5.2 source and instead use the Epic Games Launcher version of UE, but it doesn’t seem you can’t just drop the Xbox/PS5 platform folders into the UE_5.5/Engine/Platforms/ directory or UE crashes on launch with an “IsValid(Platform)” assertion.
So, does anyone know if there’s a way to accomplish what I’m trying to do, or do I have to use the UE 5.5 source version and run GenerateProjectFiles.bat to get the Platforms to work (I already have this way of doing it working)?