The struct is being used to create a data table. Whole struct is:
USTRUCT(BlueprintType)
struct GAME_API FC_Maps : public FTableRowBase
{
GENERATED_USTRUCT_BODY()
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Table|Maps")
FName mapName;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Table|Maps")
TArray<FName> subNames;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Table|Maps")
FString public;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Table|Maps")
UTexture2D* image;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Table|Maps")
bool selectable;
};