I’m trying to properly convert my Synty assets to work with ALS (Advanced Locomotion System).
I can successfully add virtual bones to other skeletons I have in my project, such as the UE5 mannequin and another skeleton from an animation asset.
However, when tying to add a virtual bone with the Synty skeleton, the engine crash with the following error message:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 763] Array index out of bounds: 56 from an array of size 56
I’m pretty sure it’s because the Synty skeleton has a few missing bones (it has only 3 fingers instead of 5).
Is there a fix, workaround or anything else I could do to help?
Thanks!