Adding vehicles to Shootergame with custom gravity

But would it actually help me, since my vehicle is not wheeled? I mean from what I can see in the WheeledVehicleMovementComponent, the whole concept is based on adding torque to a rotating component that delivers movement via physics, but that’s not at all what my vehicle is doing (it’s a rocket pack) so I would have to rewrite the whole thing.

Currently I’m thinking of rewriting my vehicle class to inherit from ACharacter instead of APawn, but it’s a pain in the [redacted] I’m not wanting to do yet. Not before I get this [redacted] cube moving at least.

I’ve made a little progress and found out that the movement goes through setting UpdatedComponent, which I’ve done now, but this doesn’t help me one bit yet.

The search continues…