Every time I add a uproperty to a parent class, all sub classes are reset to the parent default values.
This is using a first person project. Adding any form of value with the EditAnywhere tag completely breaks the FirstPersonCharacter originally setup by the editor as all values seem to be set to default.
Using C++.
EDIT: Even the subclass default values are deleted too.
Hey there, i’ve already submited this bug when 4.18 was released, let’s hope they fix it quickly. This only happens with Hot reload, so you have to constantly restart the engine if you change a lot of things in the header file. This is the issue file they gave me.
I have this problem in 4.19. Whenever they get around to fixing this, will it persist in the current engine version but not in the newer versions or will it be fixed in all versions of the engine?