Hi, I am able to trigger a multiuse action on the ‘E’ action wheel and display a UI but I have no mouse control despite setting show mouse cursor true. I just want to pop up an options menu as a action wheel item.
Basically what I CAN do:
Add an action to the Action menu on an item
Create and Display a UI on the action
Oh good point, my bad I’ll make sure to do that in the future. I got it working thanks to your help I was creating the UI in “BPTry Multi Use” which I forgot was for server-side changes (right?) and that solved most of my issues.
I got the UI to appear and I can close it on key up, Mouse clicks etc. But Now The cursor disappears when I click anything and I cant get it back. Relevant graphs:
My ACM mod uses 4 different UI’s, and all of the panels - and all background elements/images/effects - are all set to Self Hit Test Invisible.
I believe I had this issue early in my UI days and part of the problem I had was in fact visibility, but it was the individual widgets/elements that were the issue, they default to the above which won’t register mouse clicks.
Thanks for the correction! I have never used UE4 before, but I have a pretty strong programming background. Im just hacking things together hoping they work Do you by chance know how to pass variables from the object i’m activating the multiuse action on (The Bookshelf) to the UI elements? That way I can populate the UI with the variables stored in the bookshelf.
Edit: I take that back, Figured it out again… Just had to tick “Expose” on the variable in the UI