Hi guys,
I’ve been building a game, where I want a timer to run in the background, that is displayed on the screen. The logic of my timer can be seen in the following image:
Every 0,1 seconds, I add 0,1 to the timer, which makes it behave like a normal timer. Now, when the Event ‘WrongResult’ fires, I want the timer to jump 3 seconds ahead. My approach can be seen in the section “Result Wrong”, where I just add 3,0 to the Timer Value. The issue I am having now, is that the timer seems to keep running AND showing the new value at the same time which looks like this:
I just want the timer to show me the value of the original timer, but 3 seconds added to it.
Any help is much appreciated.
Thank you.

