I’m completely new to Unreal and have a questing about the license terms that I wasn’t sure about.
In the company where I work we’ll likely roll our own fork of Unreal. In order for that to work cleanly I’d like to add the engine source code to our private GitLab instance and set up a continuous integration runner from there so new versions will automatically be built. The FAQ state that “You can share the source code or tools, along with any modifications you’ve made, with anyone who is an Unreal Engine licensee”. Would that mean I could give access to the repository only to coworkers who have access to the official GitHub repository themselves, or does “Unreal Engine licensee” at this point refer to the whole company? Are there any best practices in this regard?
Thanks a bunch!