If I create a project in unreal, and want to add supergrid to it - what do I actually need to do?
The reason I ask is because the “Add to project” functionality, only seems to work for creating anew project… and that project is a first person project, I would like to add it to a blank third person project.
Really? If it is the case then I could fix it - conf. files are not required for correct work
Thanks!
Hey!
Well, you could use it however you want(Except reselling and redistributing the source of the pack)!
If you want to use your own custom textures instead of SuperGrid then check out this post, it’s pretty basic!
As for meshes - any modular mesh with correct UV and texture density(I’m talking about Epic guidelines) should work. However for perfect work some additional work required(Align UV correctly so it does not span during scaling, good collision mesh and etc)
When I was uploading my own package to the Marketplace, I had only included the config files that were automatically generated by the Editor when I created a new separate project for my assets. And it worked well - “Add to project” works for my package. I am not 100% sure that config files are the reason it doesn’t work for SuperGrid, but it seems to be a reasonable explanation to me, so you can certainly try to fix it this way.
Hey Lilsant, what error you’re getting?
If it looks like this
then don’t worry - just ignore it, it breaks nothing.
Package was saved without version applied to be compatible with Unreal Tournament Editor which ignores hotfixes of Unreal Engine
Anyway, in next update I will save package with pure 4.8 so these messages will go away!