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Adding texture to long object (stretching instead of tiling)

I’m sure the answer to this is somewhere, but I can’t seem to find it. I am making a street and when adding a material it becomes stretched. I figured it would be as simple as adjusting the u/v tiling values but those don’t seem to do anything. Any help is greatly appreciated!

In general adjusting u/v tiling values should do something unless the material isn’t using uv-coordinates to map the texture (e.g. world aligned texture).

This would be the setup for automatic tiling in x and y based on object scale:


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