Hello all!
I have a question regarding adding tags to a static mesh!
I would like to import an fbx file and save it to the content file (already got this part working). Then I would like to add some tags to the mesh files to store information, e.g a light tag, etc.
How can I do that? I know there are the asset tags and I think that those tags might be the ones I need…
Does anyone know how to add these tags?
Hey @melanieernst!
By tags, are you referring to the metadata on the assets?
Or are you referring to gameplay tags?
Hopefully one of the above links might already have your solution.
Any additional information you provide can go a long way in solving your problem?
hey @Quetzalcodename , thanks for the reply!
I was thinking about asset metadata, but I would gladly accept anything with what i can store data to an asset!
Like the example I mentioned: adding the info that a mesh is a light and add the corresponding switch or something like that
Hey @melanieernst!
Then I would suggest checking out the link above if you are wanting to set metadata tags to the meshes themselves, and I would check out the non-Epic affiliated video below for a practical use case for gameplay tags in case that is what you need or if you want to use both together:
I hope the above is the solution you need!
Thanks
I tried to add a tag with the editor asset library, however, the asset is always null… do you know why this could be?
This is how I am trying to access the asset:
UObject* asset = NewObject()->LoadAsset(TEXT(“/Game/IFC2UE/temp_IfcStair_62192”));
I already tried some different strings for the name, but no success…