Adding support for skinned animated meshes

I’m wondering if anyone knows the best way to accomplish this. I am attempting to do this on my own (or possibly with help, if anyone is interested), but wondering offhand if anyone could point in the right direction. The engine source is quite overwhelming at first

For those who don’t know what I’m talking about when I say skinned animated meshes

http://http.developer.nvidia.com/GPUGems3/gpugems3_ch02.html

Yes, I know C++ and have dabbled a bit in OpenGL/DirectX, am familiar with shaders, etc., but obviously don’t know the engine that well. I’m wondering if there is some “gotcha” in the rendering loop or elsewhere in the engine.