Adding Static Meshes to Blueprint with Python?

Hey, I’m looking to take imported static mesh actors and add them to a new blueprint. I know you can do this by converting to BP in unreal, but I’m looking to automate the import process with Python. Ibe exported a CSV with the static meshes locations, names, materials etc, I’m just looking to then automatically add all that information to a new blueprint, preferably with a python script if possible?