Hi haruna,
Add PaperSpriteComponent can be used in exactly the same way as an Add StaticMeshComponent node. The example from Penguin only adds one sprite, you’d need to use it in a for loop or otherwise call it multiple times if you want to make multiple components.
To edit the component template that an Add Component node uses, select the ‘Add Component’ node in the graph, and edit the properties in the Details panel in the bottom left. This is where you set the kind of sprite or mesh or etc… to spawn. You can always change it later using Add Sprite like Penguin demonstrated too.
Note: You can also drag-drop a sprite asset or mesh or whatever from the content browser directly into the Blueprint graph, which will create an Add Component node already pointing to the asset you want to spawn.
Cheers,
Michael Noland