I am trying to add a sphere collider to my player and generate overlap events from it. However, once I add the collider and position it correctly no overlap events happen is there a setting that I am missing after I add the collider to the mesh?
Here is the macro I am using to create the mesh - I set the hidden in game to false to make sure the collider was being created and placed properly
Here is where I am calling the macro
And here are the two overlap event that don’t trigger once the collider is added
I am sure I am just missing some settings that I need to turn on once I create the collider but I don’t know which one. Thank you for any help