Hello,
I’m trying to add space-like physics to the example TwinStick map. For example, after thrust the pawn continues to move in that direction as opposed to abruptly stopping. Any help would be really appreciated, thanks!
Hello,
I’m trying to add space-like physics to the example TwinStick map. For example, after thrust the pawn continues to move in that direction as opposed to abruptly stopping. Any help would be really appreciated, thanks!
Do tell how it goes.
This does not care about angular momentum, but it can be added, too.
Thank you!!