Adding space physics to Twin Stick Example Map


I’m trying to add space-like physics to the example TwinStick map. For example, after thrust the pawn continues to move in that direction as opposed to abruptly stopping. Any help would be really appreciated, thanks!

  • get rid of Tick
  • add a Floating Pawn Movement component and configure it like so (experiment with the settings - tooltips explain them well)

  • I’ve modified the input:

Do tell how it goes.

This does not care about angular momentum, but it can be added, too.

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Thank you!!