Needing a little advice, i will try to explain this the best i can keep in mind i am new to UE4.
I have a box trigger near a button, once your character enters the box trigger you can interact with the button by pressing the E key, after pressing the E key the “reactor core” fires up using matinee everything visually is looking good and animates the way i want BUT the issue is i need my “reactor core” sound to play aswell and stay looping until your character decides to turn the reactor off “pressing the E key again” also i know some basics on using sound cue’s, i favor attenuation it seems to make things more realistic in my case having the sound fade when walking away so thats no issue. what im looking for is a way to have a sound cue near the reactor that has attenuation and only activates when pressing the same e key that activates the reactor animation and the sound remains until e key is press again.
Sorry for explaining this twice, i really hope there is someone out there that can help me out, your time is much appreciated as i know time is precious, this has me bummed out and searching high and low all over.
p.s. when i try to add my sound to matinee as >new empty group >new audio track it only adds a small portion of my sound file at the same length of the animation, if i drag out the timeline just to play the audio, it feels like something is duct taped together half as*ed, also no attenuation feature in matinee -_-
im a greenhorn in UE4 but this engine is what im sticking with it offers everything i need and more, not to mention an amazing community, resources, and beginner assets to get your feet wet and on your way to being a UE4 ninja.
-Thanks Forest