Adding "Run EQS" into selector causes UE to crash

When I try to add “Run EQS” into selector in behaviour tree, engine crashes. Was trying to migrate AI content from Lyra into my own game.

[2023.05.18-10.55.11:715][859]LogAssetEditorSubsystem: Opening Asset editor for BehaviorTree /Game/AI/Bot/BT/BT_ECR_Shooter_Bot.BT_ECR_Shooter_Bot
[2023.05.18-10.55.11:955][859]LogSlate: Took 0.000202 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2023.05.18-10.55.17:284][164]LogOutputDevice: Warning: 

Script Stack (0 frames) :

[2023.05.18-10.55.17:309][164]LogWindows: Error: appError called: Assertion failed: this [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp] [Line: 2207]

The reason was “Base Class” set to “None” in blackboard. Now when I changed it into my own character class, problem disappeared.

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