Hey all, how can I add/include the Rotation of an actor as a Vector? (or something similar)
I’m trying to spawn a debug sphere at both ends of an actor, which is fine if the actor hasn’t been rotated. Once it’s been rotated, it isn’t able to get the new start/end point.
I can confirm this setup works, though there’s a high possibility that I won’t be the person placing actors and manipulating their rotations. I’d need something that can forgo having to set the rotation in BP and read it’s world/actor rotation.
Digging up my old post here but if I can accurately get both of these extents (blue debug spheres) no matter what the rotation, what sort of equation do I need to work out the circled areas? TiA