In Motionbuilder and during the import to UE4 everything works fine, as soon as i tick Enable Root Motion in UE the Hips Get stuck to the root and dont move anymore. What am i missing? Would appreciate a hint in the right direction, this is all new to me
if i enable Process Root Motion in the Show settings the animation runs of the screen and appears from the other side again, i have the feeling something with the added root itself must be wrong. I’ve attached the plotted fbx anim, just dont know what to try anymore.