Hi all. Easy question to answer no doubt but how can i create reverb in an environment? for example, i’ve attached a sound cue to an object in game would like the audio source to have reverb like its being played in a room/ outside.
or, can i add a reverb to the room so all sound cues are affected by the reverb?
Thanks, G4m4. I have applied a reverb using the audio volume and now the reverb is intermittent in response with majority of the time not working. On most occasions instead of reverb i get a sound glitch like theres a bit rate confliction regardless of what audio sample i use. my audio clips are 16bit stereo .wav.
i’m using Unreal Version: 4.9.0-2672455+++depot+UE4-Releases+4.9 on a Macbook running Yosemite 10.10.5
Thanks you’ve got it! looks like the bug is still present. It appears my footstep samples need to have a generous amount of silence at the end to ‘carry’ the reverb. Last question. I’ve imported a sound-cue into the environment to play background music. how can i get it to be non diegetic i.e. the audio isn’t affect by the reverb?
Thanks. soon as i posted the question i worked it out; but i’ll leave asking how to create a multi-sampled cross-fading audio mixer for engine sound effects for another day.
This is done through Sound Classes - there is a “reverb” option that you can untick, which will make all sounds that are part of this class to ignore reverb effects.
Have a look at the game examples, they’re all quite comprehensive about everything including sound.