Adding Reverb

Hi all. Easy question to answer no doubt but how can i create reverb in an environment? for example, i’ve attached a sound cue to an object in game would like the audio source to have reverb like its being played in a room/ outside.

or, can i add a reverb to the room so all sound cues are affected by the reverb?

Many Thanks,

You can create an audio volume and assign a reverb asset to it, which seems exactly what you’re looking for.

Thanks, G4m4. I have applied a reverb using the audio volume and now the reverb is intermittent in response with majority of the time not working. On most occasions instead of reverb i get a sound glitch like theres a bit rate confliction regardless of what audio sample i use. my audio clips are 16bit stereo .wav.

i’m using Unreal Version: 4.9.0-2672455+++depot+UE4-Releases+4.9 on a Macbook running Yosemite 10.10.5

There used to be issues on Macs with the reverb, I don’t know if it’s still the case but it might explain what you’ve been experiencing.

Try the quick and dirty fix of adding silence at the end of your files?

Thanks you’ve got it! looks like the bug is still present. It appears my footstep samples need to have a generous amount of silence at the end to ‘carry’ the reverb. Last question. I’ve imported a sound-cue into the environment to play background music. how can i get it to be non diegetic i.e. the audio isn’t affect by the reverb?

Thanks,

Thanks. soon as i posted the question i worked it out; but i’ll leave asking how to create a multi-sampled cross-fading audio mixer for engine sound effects for another day. :wink:

This is done through Sound Classes - there is a “reverb” option that you can untick, which will make all sounds that are part of this class to ignore reverb effects.

Have a look at the game examples, they’re all quite comprehensive about everything including sound.