Hi all. I posted this question elsewhere but i’ll ask again.
I intend to teach Unreal for a sound for computer games unit on a music tech course. I have most area covered but adding reverb seems to be an issue.
An easy question to answer no doubt but how can i create reverb in an environment? for example, i’ve attached a sound cue to an object in game would like the audio source to have reverb like its being played in a room/ outside.
or, can i add a reverb to the room so all sound cues are affected by the reverb?