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Adding Reverb to an environment

Hi all. I posted this question elsewhere but i’ll ask again.

I intend to teach Unreal for a sound for computer games unit on a music tech course. I have most area covered but adding reverb seems to be an issue.

An easy question to answer no doubt but how can i create reverb in an environment? for example, i’ve attached a sound cue to an object in game would like the audio source to have reverb like its being played in a room/ outside.

or, can i add a reverb to the room so all sound cues are affected by the reverb?

Many Thanks,

Andrew

Just use reverb in your sound -> https://docs.unrealengine.com/latest/INT/Engine/Audio/Overview/index.html#reverbeffects :slight_smile: