I am currently trying to spawn different actors at runtime, which are just some base objects such as cubes, and bind them together using PhysicsConstraintActors which are also spawned at the same time. I managed to set the constraint components from code, however, the objects i spawn have Simulate Physics disabled in the beginning, and when i finally want to enable it they just fall forever, without the constraints actually doing anything.
Is there a way to achieve what i am trying using this method? Or should i look for a workaround?