Hi Everyone, I’ve made a BP that generates a wall using an instanced static mesh. I’ll attach and screen-cap of the viewport and my BP code for better understanding.
The problem that I’m facing is how do I add multiple meshes so my BP code can randomly use multiple meshes and create a wall(I’m just using instance of a single static mesh for now). Thanks in advance for the help!
Hi ClockworkOcean, thanks for the reply. I’m new to UE blueprints so I don’t know if the BP code I’ve updated is correct or not. I’m attaching a screen-cap of the updated BP code for reference. Since I can’t attach another screen-cap. I’ve plugged in the return value of “Add Instanced Static Mesh Component” to the Target Value of “Add Instance”. Thanks again for the help!
Am I on the right path?
Also just a quick question, any reasons why I am getting this error? This blueprint (self) is not a StaticMeshComponent, therefore ’ Target ’ must have a connection.