Hi, I’ve created a little DebugHelper Blueprint for my game.
The only issue is, I’d like each team member to be able to use their own preferences and to have their changes to the DebugHelper’s serialized values be ignored by version control, like Editor Preferences are.
I was thinking about having the DebugHelper pull its setting from a DataAsset, which gets around the awkward issue of changing its serialized values also modifying the level itself, but this still wouldn’t get me the effect I want where each team member can then have their own version of the Data Asset without those versions overwriting each other.
Does anyone have any tips for how to achieve this effect?