First of all sorry for my english, I’m not a native. I would create a multiplayer turn based strategy game (kind of multiplayer fire emblem), and I have some difficulties with the network. I’m trying to add network features to the puzzle template, but it didnt work.
I’ve added a custom event “running on server”. It call the following function
As you can see, my variable is “rep notify”
My “puzzleBlock” replication set up :
So, when I click a block on the server, it’s okay, the client can see the changes, but when I click with the client, nothing happen…
I’m not sure but I think there is a relation with “if owning client”. The block seems to be not “owned” by the client, but I dont understand why.
Some idea ?