Hi All,
This seems like an obvious question… but I can’t find the answer online or in this forum. I want to use Quixel Bridge to manage my own custom assets locally.
That is: Assets I model, apply materials to in Unreal, make sure everything is working properly, and then add them to Quixel Bridge as an asset to reuse myself in other projects.
Is this possible? There’s an abundance of information out there on how to import assets from Q.Bridge into Unreal, but none on how to use Q.Bridge as a tool to manage my own custom assets.
Thanks in advance.