Adding multiple 'pawns' in a game

I am currently experimenting with a UAV simulator within Unreal named AirSim (GitHub - microsoft/AirSim: Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research). This project aims to instantiate a UAV inside an Unreal map, which can then be flown around using external control code. The project was initially written for one vehicle, and I am trying to see if adding more vehicles is possible.

In the game’s blueprints, a setup function is responsible for publishing actor and camera transforms, and then uses them to create a vehicle.

Where ‘Setup Vehicle and Camera’ is executed as soon as the Play button is clicked. How do I add another pawn within this blueprint, so that two vehicles are created when ‘Play’ is clicked?