Adding movement input to a character not controlled by player

I am trying to add movement input to a character blueprint that is not controlled by the player, but it doesn’t do anything. When I use the same set up in a character that is controlled by the player, it works fine. Is there something I can do to make it work or is there another way to do this?


i realize this is a super old question, but just came across this issue and realized that add movement input also requires a controller. so if you add any controller to the desired pawn to send the movement input to, that should work.